

Pixen's extensive background tools let you see your image just as it will appear in-game: you can draw Ralph the Crusader over that rugged grass tile. Pixen's tile view allows you to check out your seams in realtime-without limiting your editing abilities in any way. If you're working on tiles for a game or a background, you have to be sure that it looks good when it's repeated over and over again. And it supports Adobe's, Microsoft's, and Jasc's palette formats natively! Considerations: I set the height of the element to 327px because that is the height of the image (the image host resized it).We could use background-size to change that, or even use percentages to scale the image, but then the animation would have to be adjusted to also use percentages to accommodate and that will be a little tricky due to how background-position is relative to both the image. Its palette features allow you to edit, reuse, share, quantize, and otherwise manipulate your palettes.

If you're working on a sprite for a cell phone game, you know what it's like to work with restricted palettes. It's just drag and drop, then you've got an animated GIF, a QuickTime movie, or even a sprite sheet on your hands. Pixen allows you to create animations just as easily as you would single images. And Pixen's the only pixel editor that'll let you do it. Keep shading separate from colors keep hair separate from the rest of a character's head. Layers allow you to take control of your image's composition and encapsulate its components for efficient editing. But it's great for artists of all arenas: Pixen is like a very powerful MSPaint or a simpler, more agile Photoshop. It's designed from top to bottom for pixel artists-people who make low-resolution raster art like the sprites you see in old video games. Pixen is an innovative graphics editor for the Mac.
